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Game Graphics Basics (4 cr)

Code: LTD7014-3002

General information


Enrollment
01.04.2022 - 30.04.2022
Registration for the implementation has ended.
Timing
29.08.2022 - 16.10.2022
Implementation has ended.
Number of ECTS credits allocated
4 cr
Local portion
4 cr
Mode of delivery
Contact learning
Unit
Tradenomi / Tietojenkäsittely (DD)
Campus
Wärtsilä Campus Karjalankatu 3
Teaching languages
Finnish
Seats
10 - 70
Degree programmes
Degree Programme in Business Information Technology
Teachers
Anssi Gröhn
Teacher in charge
Anssi Gröhn
Groups
DTNS21
Information Technology (BBA), Full-time Studies, Fall, 2021
Course
LTD7014

Evaluation scale

H-5

Objective

The learning objective is to provide basic know-how about 3D modeling tool, and enable you to create animated graphics to games and simulations. Objective is not to make you top-level 3D modeler, but to provide a fast and efficient skillset for programmers in graphical development.

Accomplishment methods

Learning assignments, demonstration of already possessed skills

Content

Blender modeling tool
Modeler user interface and adjusting it
Modeling using basic forms
Vertex-based modeling
Curve-based modeling
Modifier operations
Extrusion, inset, 3D cursor
Snap-settings

Student workload

Total time consumption 106h. Individual work and learning assignments 88h, live guidance 16h, feedback and self-evaluation 2h.

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