Game Graphics Basics (4 cr)
Code: LTD7014-3002
General information
- Enrollment
- 01.04.2022 - 30.04.2022
- Registration for the implementation has ended.
- Timing
- 29.08.2022 - 16.10.2022
- Implementation has ended.
- Number of ECTS credits allocated
- 4 cr
- Local portion
- 4 cr
- Mode of delivery
- Contact learning
- Unit
- Tradenomi / Tietojenkäsittely (DD)
- Campus
- Wärtsilä Campus Karjalankatu 3
- Teaching languages
- Finnish
- Seats
- 10 - 70
- Degree programmes
- Degree Programme in Business Information Technology
- Teachers
- Anssi Gröhn
- Teacher in charge
- Anssi Gröhn
- Groups
-
DTNS21Information Technology (BBA), Full-time Studies, Fall, 2021
- Course
- LTD7014
Evaluation scale
H-5
Objective
The learning objective is to provide basic know-how about 3D modeling tool, and enable you to create animated graphics to games and simulations. Objective is not to make you top-level 3D modeler, but to provide a fast and efficient skillset for programmers in graphical development.
Accomplishment methods
Learning assignments, demonstration of already possessed skills
Content
Blender modeling tool
Modeler user interface and adjusting it
Modeling using basic forms
Vertex-based modeling
Curve-based modeling
Modifier operations
Extrusion, inset, 3D cursor
Snap-settings
Student workload
Total time consumption 106h. Individual work and learning assignments 88h, live guidance 16h, feedback and self-evaluation 2h.