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Game Graphics (4 cr)

Code: DT10031-3001

General information


Enrollment

01.10.2023 - 31.10.2023

Timing

08.01.2024 - 10.03.2024

Number of ECTS credits allocated

4 op

Mode of delivery

Contact teaching

Campus

Wärtsilä Campus Karjalankatu 3

Teaching languages

  • Finnish

Seats

5 - 50

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Anssi Gröhn

Teacher in charge

Anssi Gröhn

Groups

  • DTNS22
    Information Technology (BBA), Full-time Studies, Fall, 2022

Objective

You know what a rendering pipeline is
You understand meaning of rendering pipeline in rendering graphics
You understand how a 3D modeling software and its features are used in visual modeling of game objects
You know what shader programs are
You understand how shader programs are created using tools provided by game engine
You are able to use 3D modeling tool in creating your own 3D models
You are able to design 3D models using polygons
You are able to design 3D models using continuous forms
You are able to apply mesh modifiers in to your own 3D models
You are able to use texturing in your own 3D models
You are able to animate your own 3D models
You are able to construct shader programs by using tools provided by game engine

You are able to combine graphical assets created with different tools into a single game object
You understand what modeling techniques are applicable in which working stage
You are able to evaluate and choose different modeling techniques to different working stages with reasoning
You are able to evaluate needed time for modeling with reasoning
You are able to design and create visually appealing game objects using shader programs and modeling techniques

Content

Basic concepts in game graphics
Shader programming in a game engine
Basic shapes and modeling
Polygon-based modeling
Modeling using continuous forms
Textures and texturing
Animation

Teaching methods

Studing consist of two parts; theory and application. In the application part you demonstrate achieved learning goals via graphics project.

Exam schedules

Graphics project, demonstration of skills.

Evaluation scale

H-5

Assessment methods and criteria

Evaluation is peformed using demonstration of skills, where students show the learning goals they have achieved. Each learning goal is evaluated using scale from 0 to 5.

Assessment criteria, fail (0)

Requirements for basic level are not achieved.

Assessment criteria, satisfactory (1-2)

Basic level: (1)

You know and understand what topics in learning goals are all about, and how they work.

Assessment criteria, good (3-4)

Advanced level: (3)

You know and understand what topics in learning goals are all about, and how they work.
You are able to apply topics mentioned in learning goals in one or several different cases, when compared to presented material in Moodle.

Assessment criteria, excellent (5)

Desirable level: (5)

You know and understand what topics in learning goals are all about, and how they work.
You are able to create at least one completely new solution using topics mentioned in learning goals or adapt them into at least one completely different situations, when compared to presented material in Moodle.
You are able to evaluate and give reasoning how things can, and should apply as you have done in new situations.

Further information

Prerequisities: programming basic studies