Game Graphics (4 cr)
Code: DT10031-3001
General information
Enrollment
01.10.2023 - 31.10.2023
Timing
08.01.2024 - 10.03.2024
Number of ECTS credits allocated
4 op
Mode of delivery
Contact teaching
Campus
Wärtsilä Campus Karjalankatu 3
Teaching languages
- Finnish
Seats
5 - 50
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Anssi Gröhn
Teacher in charge
Anssi Gröhn
Groups
-
DTNS22Information Technology (BBA), Full-time Studies, Fall, 2022
Objective
You know what a rendering pipeline is
You understand meaning of rendering pipeline in rendering graphics
You understand how a 3D modeling software and its features are used in visual modeling of game objects
You know what shader programs are
You understand how shader programs are created using tools provided by game engine
You are able to use 3D modeling tool in creating your own 3D models
You are able to design 3D models using polygons
You are able to design 3D models using continuous forms
You are able to apply mesh modifiers in to your own 3D models
You are able to use texturing in your own 3D models
You are able to animate your own 3D models
You are able to construct shader programs by using tools provided by game engine
You are able to combine graphical assets created with different tools into a single game object
You understand what modeling techniques are applicable in which working stage
You are able to evaluate and choose different modeling techniques to different working stages with reasoning
You are able to evaluate needed time for modeling with reasoning
You are able to design and create visually appealing game objects using shader programs and modeling techniques
Content
Basic concepts in game graphics
Shader programming in a game engine
Basic shapes and modeling
Polygon-based modeling
Modeling using continuous forms
Textures and texturing
Animation
Teaching methods
Studing consist of two parts; theory and application. In the application part you demonstrate achieved learning goals via graphics project.
Exam schedules
Graphics project, demonstration of skills.
Evaluation scale
H-5
Assessment methods and criteria
Evaluation is peformed using demonstration of skills, where students show the learning goals they have achieved. Each learning goal is evaluated using scale from 0 to 5.
Assessment criteria, fail (0)
Requirements for basic level are not achieved.
Assessment criteria, satisfactory (1-2)
Basic level: (1)
You know and understand what topics in learning goals are all about, and how they work.
Assessment criteria, good (3-4)
Advanced level: (3)
You know and understand what topics in learning goals are all about, and how they work.
You are able to apply topics mentioned in learning goals in one or several different cases, when compared to presented material in Moodle.
Assessment criteria, excellent (5)
Desirable level: (5)
You know and understand what topics in learning goals are all about, and how they work.
You are able to create at least one completely new solution using topics mentioned in learning goals or adapt them into at least one completely different situations, when compared to presented material in Moodle.
You are able to evaluate and give reasoning how things can, and should apply as you have done in new situations.
Further information
Prerequisities: programming basic studies