Artificial Intelligence in Games (5 cr)
Code: LTD6050-LTB22M1
General information
- Enrollment
- 01.10.2021 - 31.10.2021
- Registration for the implementation has ended.
- Timing
- 10.01.2022 - 13.03.2022
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- RDI portion
- 3 cr
- Mode of delivery
- Blended learning
- Unit
- Tradenomi / Tietojenkäsittely (DD)
- Campus
- Wärtsilä Campus Karjalankatu 3
- Teaching languages
- Finnish
- Seats
- 20 - 60
- Degree programmes
- Degree Programme in Business Information Technology
- Teachers
- Anssi Gröhn
- Seppo Nevalainen
- Teacher in charge
- Seppo Nevalainen
- Groups
-
LTDNS19Information Technology (BBA), Full-time Studies, Fall, 2019
- Course
- LTD6050
Evaluation scale
H-5
Objective
- You know the main development phases in the history of game AI.
- You know the different areas of game AI and know how they are typically applied in different game genres.
- You understand the basic principles of steering behaviors and know how to apply them in a game implementation.
- You understand the basic principles of dialog systems and know how to apply them in a game implementation.
- You understand the basic principles of pathfinding and know how to apply them in a game implementation.
- You understand the basic principles of NPC reasoning and know how to apply them in a game implementation.
Content
During the course we will create an overview of game AI history and its current different applications. In the course we will focus especially on steering behaviors, dialog systems, pathfinding and NPC reasoning. These techniques will be implemented also in practice as a part of a game project.