Game Graphics Basics (4 cr)
Code: LTD7014-3002
General information
Enrollment
01.04.2022 - 30.04.2022
Timing
29.08.2022 - 16.10.2022
Number of ECTS credits allocated
4 op
Mode of delivery
Contact teaching
Campus
Wärtsilä Campus Karjalankatu 3
Teaching languages
- Finnish
Seats
10 - 70
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Anssi Gröhn
Teacher in charge
Anssi Gröhn
Groups
-
DTNS21Information Technology (BBA), Full-time Studies, Fall, 2021
Objective
The learning objective is to provide basic know-how about 3D modeling tool, and enable you to create animated graphics to games and simulations. Objective is not to make you top-level 3D modeler, but to provide a fast and efficient skillset for programmers in graphical development.
Content
Blender modeling tool
Modeler user interface and adjusting it
Modeling using basic forms
Vertex-based modeling
Curve-based modeling
Modifier operations
Extrusion, inset, 3D cursor
Snap-settings
Student workload
Total time consumption 106h. Individual work and learning assignments 88h, live guidance 16h, feedback and self-evaluation 2h.
Evaluation scale
H-5
Assessment methods and criteria
Evaluation according to Bloom's taxonomy:
Novice level: (1)
You demonstrate that you know and understand how things mentioned in assignment learning outcomes work.
Advanced level: (3)
You demonstrate that you are able to adapt things listed in assignment learning outcomes into different situations than just those listed in Moodle workspace.
Desired level: (5)
You demonstrate that you are able to create completely new solutions utilizing things mentioned in assignment learning outcomes, or adapt them into totally different situations than shown before.
You demonstrate that you are able to evaluate and give reasoning why things mentioned in assignment learning outcomes can, and should apply as you have done in new situations.
Each learning assignment is scored using criterion mentioned above using scale 0-5.
Final course grade is calculated using formula:
Score = Sum of your learning assignment scores
Max = Maximum obtainable score from all learning assignments
Final Grade = (Score / Max) * 5.