Artificial Intelligence in Games (5 cr)
Code: LTD6050-LTB22M1
General information
Enrollment
01.10.2021 - 31.10.2021
Timing
10.01.2022 - 13.03.2022
Number of ECTS credits allocated
5 op
Virtual portion
2 op
RDI portion
3 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Campus
Wärtsilä Campus Karjalankatu 3
Teaching languages
- Finnish
Seats
20 - 60
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Anssi Gröhn
- Seppo Nevalainen
Teacher in charge
Seppo Nevalainen
Groups
-
LTDNS19Information Technology (BBA), Full-time Studies, Fall, 2019
Objective
- You know the main development phases in the history of game AI.
- You know the different areas of game AI and know how they are typically applied in different game genres.
- You understand the basic principles of steering behaviors and know how to apply them in a game implementation.
- You understand the basic principles of dialog systems and know how to apply them in a game implementation.
- You understand the basic principles of pathfinding and know how to apply them in a game implementation.
- You understand the basic principles of NPC reasoning and know how to apply them in a game implementation.
Content
During the course we will create an overview of game AI history and its current different applications. In the course we will focus especially on steering behaviors, dialog systems, pathfinding and NPC reasoning. These techniques will be implemented also in practice as a part of a game project.
Evaluation scale
H-5