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Artificial Intelligence in Games (5 cr)

Code: DT10046-3002

General information


Enrollment
01.04.2025 - 30.04.2025
Registration for the implementation has ended.
Timing
25.08.2025 - 19.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Tradenomi / Tietojenkäsittely (DD)
Campus
Wärtsilä Campus Karjalankatu 3
Teaching languages
Finnish
Seats
10 - 70
Degree programmes
Degree Programme in Business Information Technology
Teachers
Seppo Nevalainen
Teacher in charge
Seppo Nevalainen
Groups
DTNS23
Information Technology (BBA), Full-time Studies, Fall, 2023
Course
DT10046

Evaluation scale

H-5

Objective

You are familiar with the key developments in the history of artificial intelligence in games.
You recognize different subareas of game AI and their key applications in different game genres.
You understand the basic principles of steering behaviors and are able to apply them as part of a game created with a game engine.
You understand the basic principles of dialogue systems and are able to apply them as part of a game created with a game engine.
You understand the basic principles of pathfinding and know how to utilize it as part of a game created with a game engine.
You understand the basic principles of non-player character reasoning and are able to apply them as part of a game created with a game engine.
You are able to utilize game AI visualization and debugging methods provided by a game engine.
You understand the operating principles of utility-based NPC reasoning and are able to apply them as part of a game created with a game engine.
You are able to utilize perception and environmental data query tools provided by a game engine.

Content

Overview of history of game AI and its current applications.
Steering behaviors.
Dialogue systems.
Pathfinding.
Techniques for implementing NPC reasoning.
Utilization of AI components provided by a game engine.
Carrying out a game project that involves AI elements.

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