Game Design Environments (5 cr)
Code: HM10045-3001
General information
- Enrollment
- 01.04.2023 - 15.04.2023
- Registration for the implementation has ended.
- Timing
- 23.10.2023 - 15.12.2023
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Medianomikoulutus (HM)
- Campus
- Tikkarinne Campus Tikkarinne 9
- Teaching languages
- Finnish
- Seats
- 15 - 25
- Degree programmes
- Degree Programme in Media
- Teachers
- Seppo Nevalainen
- Juha Valonen
- Juha Linna
- Teacher in charge
- Juha Valonen
- Groups
-
HMNS22Media (BA), Full-time Studies, Fall, 2022
- Course
- HM10045
Evaluation scale
H-5
Content scheduling
Kuvattu Moodle-ympäristössä
Objective
Student:
- identifies the uses of different tools in media production
- is able to choose the most suitable tools and software for the needs of media production
- masters the basic use of software tools according to their skill profile
- be able to search for information about the tools and techniques used to support your own learning
- is able to evaluate one's own competence in relation to the level of requirements of commercial work tasks
Content
The course includes studying the basics of Unity 2D / 3D game design and the basics of programming. The programming language used is C #. Students produce either independently or in pairs a simple 2D platformer video game demo. Previous experience in programming is not obliged. The key goal is to get to know the Unity environment and identify potential strengths and opportunities in the game design process.
Location and time
Tikkarinne-Kampus, lähiopetus löytyy resurssikalenterista tunnuksella Pelisuunnittelu HM10045-3001
Materials
Kuvattu Moodle-ympäristössä
Teaching methods
Kuvattu Moodle-ympäristössä
Completion alternatives
AHOT-hyväksiluku/korvaaminen
Student workload
Viikottaiset tehtävät ja lopputyön ohjeistus Moodle-ympäristössä
Further information
Moodle-oppimisympäristö: https://m.karelia.fi/course/view.php?id=1532§ion=0