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Game Design EnvironmentsLaajuus (5 cr)

Code: HM10045

Credits

5 op

Teaching language

  • Finnish

Responsible person

  • Juha Valonen

Objective

Student:
- identifies the uses of different tools in media production
- is able to choose the most suitable tools and software for the needs of media production
- masters the basic use of software tools according to their skill profile
- be able to search for information about the tools and techniques used to support your own learning
- is able to evaluate one's own competence in relation to the level of requirements of commercial work tasks

Content

The course includes studying the basics of Unity 2D / 3D game design and the basics of programming. The programming language used is C #. Students produce either independently or in pairs a simple 2D platformer video game demo. Previous experience in programming is not obliged. The key goal is to get to know the Unity environment and identify potential strengths and opportunities in the game design process.

Enrollment

01.04.2024 - 30.04.2024

Timing

21.10.2024 - 20.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Medianomikoulutus (HM)

Campus

Tikkarinne Campus Tikkarinne 9

Teaching languages
  • Finnish
Seats

15 - 25

Degree programmes
  • Degree Programme in Media
Teachers
  • Seppo Nevalainen
  • Juha Valonen
  • Juha Linna
Teacher in charge

Juha Valonen

Groups
  • HMNS23
    Media (BA), Full-time Studies, Fall, 2023

Objective

Student:
- identifies the uses of different tools in media production
- is able to choose the most suitable tools and software for the needs of media production
- masters the basic use of software tools according to their skill profile
- be able to search for information about the tools and techniques used to support your own learning
- is able to evaluate one's own competence in relation to the level of requirements of commercial work tasks

Content

The course includes studying the basics of Unity 2D / 3D game design and the basics of programming. The programming language used is C #. Students produce either independently or in pairs a simple 2D platformer video game demo. Previous experience in programming is not obliged. The key goal is to get to know the Unity environment and identify potential strengths and opportunities in the game design process.

Evaluation scale

H-5

Enrollment

01.04.2023 - 15.04.2023

Timing

23.10.2023 - 15.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Medianomikoulutus (HM)

Campus

Tikkarinne Campus Tikkarinne 9

Teaching languages
  • Finnish
Seats

15 - 25

Degree programmes
  • Degree Programme in Media
Teachers
  • Seppo Nevalainen
  • Juha Valonen
  • Juha Linna
Teacher in charge

Juha Valonen

Groups
  • HMNS22
    Media (BA), Full-time Studies, Fall, 2022

Objective

Student:
- identifies the uses of different tools in media production
- is able to choose the most suitable tools and software for the needs of media production
- masters the basic use of software tools according to their skill profile
- be able to search for information about the tools and techniques used to support your own learning
- is able to evaluate one's own competence in relation to the level of requirements of commercial work tasks

Content

The course includes studying the basics of Unity 2D / 3D game design and the basics of programming. The programming language used is C #. Students produce either independently or in pairs a simple 2D platformer video game demo. Previous experience in programming is not obliged. The key goal is to get to know the Unity environment and identify potential strengths and opportunities in the game design process.

Evaluation scale

H-5