Advanced AI in Games (5 cr)
Code: LTD7015-LTA21M1
General information
- Enrollment
- 01.04.2021 - 30.04.2021
- Registration for the implementation has ended.
- Timing
- 30.08.2021 - 17.10.2021
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Tradenomi / Tietojenkäsittely (DD)
- Campus
- Wärtsilä Campus Karjalankatu 3
- Teaching languages
- Finnish
- Seats
- 20 - 60
- Degree programmes
- Degree Programme in Business Information Technology
Evaluation scale
H-5
Objective
- You can utilize visualization and debugging strategies and tools for game AI.
- You understand the basic principles of utility-calculation based game AI reasoning and know hot to apply them in a game implementation.
- You can utilize perception and environment data as a part of game AI.
- You can design an AI architecture for a game through combination of different AI components.
Content
During the course we will familiarize ourselves with different visualization and debugging strategies and tools for game AI, utilization of perception and environment data, advanced pathfinding techniques, and utility-based AI reasoning. These techniques will be implemented also in practice as a part of a game project.