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Kyogi Innovations (3 cr)

Code: IE10072-3001

General information


Enrollment
10.10.2022 - 25.11.2022
Registration for the implementation has ended.
Timing
15.11.2022 - 18.12.2022
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
0 cr
Virtual portion
3 cr
Mode of delivery
Distance learning
Unit
Open UAS
Campus
Wärtsilä Campus Karjalankatu 3
Teaching languages
English
Seats
1 - 50
Degree programmes
Degree Programme in Energy and Environmental Engineering
Teachers
Kaija Saramäki
Teacher in charge
Kaija Saramäki
Course
IE10072

Evaluation scale

Approved/Rejected

Objective

After the course you will:
• will understand the basics of bioeconomy and its meaning to national economies
• be able to innovate, develop and discover solutions
• be able to make use of the tools of bio- and circular economy development and methods as part of the innovation process
• have experience of working in a multicultural, multidisciplinary team

Content

The course content includes:
• the concept of bioeconomy
• product design and innovation methods

Location and time

The course is implemented online with individual, self-paced lectures in November and an intensive part 13.-15.12. Participation in the intesive parts requires you to submit the assignment based on the preliminary part by 9.12.

Teaching methods

The course is an online course in two parts:
1) Preliminary phase with recorded lectures that can be viewed at your own pace in November, an assignment based on the lectures
2) Intensive part implemented as an online Hackathon 13.-15.12.

The lectures provide basic information about bioeconomy as a background to the hackathon. The Hackathon consists of sessions on innovations and innovation methods, descriptions of the materials to be used in the Hackathon and group work in multidisciplinary, multicultural teams.

Student workload

Approximate division of labour:
Lectures and background reading: 30h
Individual assignment: 21h
Hackathon: 30h

Assessment criteria, approved/failed

Submission of individual assignments fulfilling the assignment criteria.
Participation in the Hackathon as part of a group and submission of the final output.

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