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Artificial Intelligence in Games (5 cr)

Code: LTD6050-LTB21M1

General information


Enrollment
01.10.2020 - 31.10.2020
Registration for the implementation has ended.
Timing
07.01.2021 - 14.03.2021
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
RDI portion
3 cr
Mode of delivery
Contact learning
Unit
Tradenomi / Tietojenkäsittely (DD)
Campus
Wärtsilä Campus Karjalankatu 3
Teaching languages
Finnish
Seats
20 - 60
Degree programmes
Degree Programme in Business Information Technology
Teachers
Anssi Gröhn
Seppo Nevalainen
Teacher in charge
Seppo Nevalainen
Course
LTD6050

Evaluation scale

H-5

Objective

- You know the main development phases in the history of game AI.
- You know the different areas of game AI and know how they are typically applied in different game genres.
- You understand the basic principles of steering behaviors and know how to apply them in a game implementation.
- You understand the basic principles of dialog systems and know how to apply them in a game implementation.
- You understand the basic principles of pathfinding and know how to apply them in a game implementation.
- You understand the basic principles of NPC reasoning and know how to apply them in a game implementation.

Content

During the course we will create an overview of game AI history and its current different applications. In the course we will focus especially on steering behaviors, dialog systems, pathfinding and NPC reasoning. These techniques will be implemented also in practice as a part of a game project.

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