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Game Design Environments (5 cr)

Code: HM10045-3002

General information


Enrollment
01.04.2024 - 30.04.2024
Registration for the implementation has ended.
Timing
21.10.2024 - 20.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Medianomikoulutus (HM)
Campus
Tikkarinne Campus Tikkarinne 9
Teaching languages
Finnish
Seats
15 - 25
Degree programmes
Degree Programme in Media
Teachers
Seppo Nevalainen
Juha Valonen
Juha Linna
Teacher in charge
Juha Valonen
Groups
HMNS23
Media (BA), Full-time Studies, Fall, 2023
Course
HM10045

Evaluation scale

H-5

Content scheduling

Kuvattu Moodle-ympäristössä

Objective

Student:
- identifies the uses of different tools in media production
- is able to choose the most suitable tools and software for the needs of media production
- masters the basic use of software tools according to their skill profile
- be able to search for information about the tools and techniques used to support your own learning
- is able to evaluate one's own competence in relation to the level of requirements of commercial work tasks

Content

The course includes studying the basics of Unity 2D / 3D game design and the basics of programming. The programming language used is C #. Students produce either independently or in pairs a simple 2D platformer video game demo. Previous experience in programming is not obliged. The key goal is to get to know the Unity environment and identify potential strengths and opportunities in the game design process.

Location and time

Tikkarinne-Kampus, lähiopetus löytyy resurssikalenterista tunnuksella Pelisuunnittelu HM10045-3001

Materials

Kuvattu Moodle-ympäristössä

Teaching methods

Kuvattu Moodle-ympäristössä

Completion alternatives

AHOT-hyväksiluku/korvaaminen

Student workload

Viikottaiset tehtävät ja lopputyön ohjeistus Moodle-ympäristössä

Further information

Moodle-oppimisympäristö: https://m.karelia.fi/course/view.php?id=1532§ion=0

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