Siirry suoraan sisältöön

Creative Coding for Beginners (2 op)

Toteutuksen tunnus: DT10081-3002

Toteutuksen perustiedot


Ilmoittautumisaika
01.08.2023 - 01.09.2023
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
15.09.2023 - 01.12.2023
Toteutus on päättynyt.
Opintopistemäärä
2 op
Lähiosuus
0 op
Virtuaaliosuus
2 op
Toteutustapa
Etäopetus
Yksikkö
Avoimen AMK:n opinnot (AVOIN)
Toimipiste
Wärtsilä-kampus Karjalankatu 3 (WÄR)
Opetuskielet
englanti
Koulutus
Tietojenkäsittelyn koulutus
Avoimen AMK:n opinnot
Opettajat
Radu Mariescu-Istodor
Vastuuopettaja
Radu Mariescu-Istodor
Ajoitusryhmät
Avoimen opiskelijat (Koko: 30 . Avoin AMK : 30.)
Tutkinto-opiskelijat (Koko: 20 . Avoin AMK : 0.)
Pienryhmät
Avoimen opiskelijat
Tutkinto-opiskelijat
Opintojakso
DT10081

Arviointiasteikko

H-5

Tavoitteet

We learn to code creative web applications using HTML, CSS and JavaScript. We create procedural drawings, animations, add sounds and interaction to the page.

Suoritustavat

Self-study video material.
Agree on project with teacher and implement the project to pass the course.

Sisältö

Web development fundamentals
* basic HTML and CSS
* shapes, colors and sound
* animations
* interaction (keyboard and mouse)

Programming fundamentals (JavaScript)
* variables
* conditionals
* loops
* functions

Aika ja paikka

Course is open from 15.9.2023-1.12.2023 on Discord
Project deadline is 15.11.2023.
Grading will follow soon afterwards.

Oppimateriaalit

Material is available on YouTube:
https://www.youtube.com/playlist?list=PLB0Tybl0UNfb6BvBPePaiCNOFpzxeE86R

Opetusmenetelmät

Video lessons and personal feedback on project work.

Lisätiedot

To pass, you must create a project similar to the one demonstrated in the videos. You can code anything you want, as long as it uses 70% of the topics covered by the course material. Here's an example project, divided into parts:
1. Implement a function to draw a leafy tree
2. Customize the function to accept parameters for the size of the tree and the color of the leaves.
3. Use loops and previously created functions to generate a forest.
4. Create a function to draw a pine tree
5. Mix in one pine tree with the others in the forest.
6. Add mouse event listeners to detect when someone clicks on the pine tree.
7. Transform the application into a game where the goal is to find and click on the pine tree as fast as possible. After doing so, it advances to the next level (bigger forest, pine tree harder to find).

Siirry alkuun