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Advanced AI in Games (5 cr)

Code: LTD7015-3003

General information


Enrollment
01.04.2024 - 30.04.2024
Registration for the implementation has ended.
Timing
26.08.2024 - 20.10.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Tradenomi / Tietojenkäsittely (DD)
Campus
Wärtsilä Campus Karjalankatu 3
Teaching languages
Finnish
Seats
10 - 85
Degree programmes
Degree Programme in Business Information Technology
Teachers
Seppo Nevalainen
Teacher in charge
Seppo Nevalainen
Groups
DTNS21
Information Technology (BBA), Full-time Studies, Fall, 2021
Course
LTD7015

Evaluation scale

H-5

Objective

- You can utilize visualization and debugging strategies and tools for game AI.
- You understand the basic principles of utility-calculation based game AI reasoning and know hot to apply them in a game implementation.
- You can utilize perception and environment data as a part of game AI.
- You can design an AI architecture for a game through combination of different AI components.

Content

During the course we will familiarize ourselves with different visualization and debugging strategies and tools for game AI, utilization of perception and environment data, advanced pathfinding techniques, and utility-based AI reasoning. These techniques will be implemented also in practice as a part of a game project.

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