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Creative Coding for Beginners (2 cr)

Code: DT10081-3001

General information


Enrollment
11.04.2023 - 21.05.2023
Registration for the implementation has ended.
Timing
01.06.2023 - 15.08.2023
Implementation has ended.
Number of ECTS credits allocated
2 cr
Local portion
0 cr
Virtual portion
2 cr
Mode of delivery
Distance learning
Unit
Open UAS
Campus
Wärtsilä Campus Karjalankatu 3
Teaching languages
English
Seats
10 - 50
Degree programmes
Degree Programme in Business Information Technology
Open University of Applied Sciences Studies
Teachers
Radu Mariescu-Istodor
Teacher in charge
Radu Mariescu-Istodor
Scheduling groups
Avoimen opiskelijat (Size: 30 . Open UAS : 30.)
Tutkinto-opiskelijat (Size: 20 . Open UAS : 0.)
Small groups
Open UAS students
Degree students
Course
DT10081

Evaluation scale

H-5

Objective

We learn to code creative web applications using HTML, CSS and JavaScript. We create procedural drawings, animations, add sounds and interaction to the page.

Accomplishment methods

Self-study video material.
Agree on project with teacher and implement the project to pass the course.

Content

Web development fundamentals
* basic HTML and CSS
* shapes, colors and sound
* animations
* interaction (keyboard and mouse)

Programming fundamentals (JavaScript)
* variables
* conditionals
* loops
* functions

Location and time

Course is open from 1.6.2023-15.8.2023 on Discord
Project deadline is 1.8.2023.
Grading will follow soon afterwards.

Materials

Material is available on YouTube:
https://www.youtube.com/playlist?list=PLB0Tybl0UNfb6BvBPePaiCNOFpzxeE86R

Teaching methods

Video lessons and personal feedback on project work.

Employer connections

Course completion
To pass, you must create a project similar to the one demonstrated in the videos. You can code anything you want, as long as it uses 70% of the topics covered by the course material. Here's an example project, divided into parts:
1. Implement a function to draw a leafy tree
2. Customize the function to accept parameters for the size of the tree and the color of the leaves.
3. Use loops and previously created functions to generate a forest.
4. Create a function to draw a pine tree
5. Mix in one pine tree with the others in the forest.
6. Add mouse event listeners to detect when someone clicks on the pine tree.
7. Transform the application into a game where the goal is to find and click on the pine tree as fast as possible. After doing so, it advances to the next level (bigger forest, pine tree harder to find).

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